Flick your Blinks across the table and to score points, and take advantage of your opponent’s mistakes to further your lead. You’ll need accuracy, timing, and luck to win this kinetic tabletop game.
All Blinks should begin the game as “Flickers,” which appear as a single colored light spinning in a circle. Set one aside, then evenly distribute Flickers to all players. Each player chooses a color, then single-clicks their Flickers until they are all their chosen color.
Take the Blink that you set aside and long-press it. This will turn it into a “Flopper,” which appears as a fully colored Blink, periodically cycling through the player colors. Take the Flopper and place it some distance away from the players, like at the other end of a short table, or even against a backsplash or book. The further away you place the Flopper, the more challenging the game will be.
During gameplay, players take turns flicking their Flickers towards the Flopper. Attaching to the Flopper will score the Flicker for the team color being displayed. A Flicker that has been connected displays a single dot of its scoring color and a full half Blink or the current Flopper color. That Blink is now an extension of the Flopper, and will cause the same scoring behavior when a Flicker is attached. Some Flickers may not attach when thrown: these are left where they are. They might act as guards against other Flickers, and can even be attached after their initial throw by precise aiming.
After every Flicker has been thrown, double-click the Flopper to show the final score. Attached Blinks will display their scored color, and each player can grab the Blinks that were scored for their team. Double-clicking these Blinks will reset them back to standard Flicker state, ready to be thrown again. The Flopper can also be reset back to standard behavior with a double-click.
Flick-Flop can be played as a single-round game, with the winner being the player with the most Flickers scored for their team, or can be played as a longer, multi-round game. In longer games, Flickers that do not attach during a round are removed from the game, and scored Flickers are not redistributed after each round. In this way, a player’s number of Flickers fluctuates each round. This longer game would end when one player manages to score an agreed upon number of Flickers (for example, half of all Flickers in play) in a single round.